fun clicker v1 starts with a bright green smiley and a simple job: click its face, spend Clicks on upgrades, and build toward the shop's 1M End game purchase. As your balance grows, the face and background change, turning the cheerful opening into something increasingly disturbing. Expect unsettling faces and sudden scary imagery.
This is the Scratch remix shared by Humdan123, based on zazunu's fun clicker v1 repost.
How to Play
Press the green flag to begin, then click the face. Clicks is your spendable balance, while Cpc shows how much each face click earns. Open Shop to buy upgrades; the face moves to the left while the shop is open, so you can keep clicking beside it.
Use separate presses on the face. Holding it down did not produce repeated earnings in testing. Shop buttons behave differently: holding an affordable upgrade can buy it repeatedly, spending more than a single purchase.
What the Upgrades Actually Do
The three click upgrades have fixed prices in this build:
| Shop label | Cost in Clicks | Actual increase to Cpc |
|---|---|---|
| +1 | 25 | +1 |
| +20 | 250 | +10 |
| +100 | 1,000 | +100 |
The +20 label is misleading. Buying it raised Cpc from 6 to 16, and the next click earned 16. Plan around the actual increase when choosing your next purchase.
The two automatic-income purchases cost 1,500 and 20,000 Clicks and increase the displayed Cps by 1 and 20 respectively. They add income in periodic ticks while the game runs. Treat Cps as the automatic payout amount rather than a precise promise of earnings every second.
An effective route tested here was to buy the cheap +1 upgrade early, then build toward the 1,000-Click +100 upgrade and repeat that purchase as income improved. Automatic income adds to your balance between clicks, but stronger manual clicks remain useful for reaching the larger prices.
Watch the Face as You Progress
Growing your balance reveals new colors and increasingly damaged or distorted expressions. Spending lowers your available Clicks, so reaching a visual milestone and affording the next upgrade can pull you in different directions. A changed appearance did not immediately revert when an upgrade purchase dropped the balance below its trigger.
Keep building toward the shop's 1M purchase to reach the ending sequence. Its final imagery is best discovered in play.
Starting Again
The green flag restarts the run: Clicks returns to 0, Cpc to 1, and Cps to 0. Use it when you want to begin again after the ending, and avoid pressing it during a run you want to continue.
For another game in the same family, try Fun Clicker 2.






![Fun Clicker [REMAKE]](https://funclicker.one/wp-content/uploads/2026/03/fun-clicker-remake-300x169.webp)



