SalmonCheezy Fun Clicker is an unfinished character clicker by @SalmonCocrea. Click the golden, headphone-wearing SalmonCheezy to earn points, spend them on stronger clicks and automatic income, and keep building your balance to reveal increasingly unsettling forms. The cheerful yellow opening gradually gives way to red-and-black horror imagery and jump scares.
This is the SalmonCheezy edition of Fun Clicker, a remix credited to @voidder's original project. Its appeal is the changing character and the climb toward expensive milestone buttons, with some rough edges in the shop's labels and number display.
How to play
Use the mouse to click SalmonCheezy's face. Each fresh click earns points; holding the character does not keep producing manual clicks. Open Upgrades at the bottom right to spend your balance. The character shifts left when that panel opens, so follow the face rather than repeatedly clicking its old position.
Click upgrades increase what each subsequent hit earns. Automatic-income upgrades keep adding points while the game is running. Buying upgrades spends the same balance that you are building toward later milestones, so alternate between improving income and saving up.
Which upgrades are worth buying?
The first upgrade costs 25 points and adds one point per click. It stacks: buying it twice raises the starting one-point click to three points. The 1K upgrade adds 100 per click and makes the later climb much faster.
Be careful with the middle option: the button labeled “+20 click” actually adds 10 per click in this build. Its price is 250 points. Judge it by that smaller increase when deciding what to buy next.
The automatic-income option labeled “+1 slave” has a more serious mismatch. It advertises a price of 300, but its purchase code deducts 1,500. Buying it with a low balance can put you below zero, and the animated counter does not display that negative balance clearly. Keep clicking to recover, or save at least 1,500 before buying it. The 3,000-point option adds 30 to the automatic-income rate.
Upgrade buttons can purchase repeatedly while held down. A short press gives you more control over spending; a longer press can rapidly convert a large balance into stronger clicks. This is especially useful for the repeatable +100 upgrade once you can afford several purchases.
Progress, horror changes, and restarting
Progress changes more than the number at the top. SalmonCheezy's expression, colors, and eventually the whole presentation become more disturbing as your balance climbs. Expect sudden frightening faces rather than a consistently cheerful idle game. The hanging Closed sign did not open a working shop during testing; use the separate Upgrades panel for purchases.
Ending spoilers: The menu's End game button requires 5 million points. Activating it drops the balance to zero and changes the character again. Clicking the resulting face triggers a large jump scare. This route was reached through normal clicking and purchases.
To start another run, use Run, the circular-arrow control on the player's left toolbar. It resets the current balance and upgrades and restores the opening character. Treat it as a fresh start, rather than a way to collect a permanent bonus.






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