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Kick the Buddy But Sprunki Is Wild

Kick the Buddy But Sprunki Is Wild

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Kick the Buddy But Sprunki Is Wild

Released: Nov 3, 2026

Throw a Sprunki ragdoll, earn coins with weapons, and unlock more tools and characters in Kick the Buddy But Sprunki Is Wild, a dark physics sandbox.

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Kick the Buddy But Sprunki Is Wild is a ragdoll combat sandbox where you throw an orange Sprunki character around a dark arena, attack with purchased tools, and turn hits into coins. Your immediate goal is to empty the target’s health bar, advance the level counter, and build a larger selection of weapons and characters.

The appeal is in the physical mess you create: pencils lodge in the ragdoll, throwing stars pile onto it, and circular saws knock it around the screen. A deep red backdrop filled with watching eyes gives the otherwise simple toybox a creepy setting.

Start with the pencil

Use the mouse to drag and throw the character. To begin using weapons, open the storefront icon in the upper-right corner and spend the starting 50 coins on the pencil. Select it, return to the arena, and click to attack.

Watch the coin counter and the red health bar together. Successful weapon hits earn money while wearing down the target. Repeated clicks produced repeated pencil attacks during testing; holding the button did not work as a continuous pencil attack.

Build a weapon collection

The shop separates its stock into three tabs marked by a pencil, TNT, and a gun. Early purchases include an 80-coin throwing star and a 190-coin circular saw. Once bought, these tools can be selected again without another purchase during the same session.

Trying a different tool changes what happens in the arena. Pencils and stars attach to the character, while saw blades create a bouncing tangle around it. The 500-coin round bomb appears at the clicked location with a sparking fuse, making placement a different interaction from firing pencils.

You can switch back to an owned weapon instead of waiting until you can afford the next item. A higher price alone does not tell you how quickly a tool will clear a round.

Keep going after the health bar empties

An empty health bar is progress: the ragdoll’s eyes turn into crosses, coins spill out, and the character recovers automatically as the level increases. The first four knockdowns followed this cycle without a retry button.

At level 5, a second portrait becomes selectable through the character icon beside the shop. Switching to that character changes the ragdoll’s appearance while keeping the attack-and-earn loop. The menu also shows later character gates at levels 10, 25, and 50, giving you visible targets beyond the opening purchases.

For another Sprunki-themed game on the site, visit Fun clicker but sprunki.