Taking Care of Simon Sprunki But He CAN TALK!? is a pet-care game where you feed Simon, wash away dirt, put him to bed and change his appearance. Mini-games and collection rewards provide coins for purchases such as food. Progress comes from completing the guided care routine, opening up the activity screens and discovering more character looks.
Feeding, washing and rest
Follow the pointing hand during the opening tutorial. Drag food from the plate to Simon’s mouth to feed him. Later, the shopping cart opens the food menu: a hamburger cost 3 coins in our playthrough, and buying it placed it on the kitchen plate ready to drag and eat.
In the bathroom, move the yellow sponge over the dirty parts of the pet. Scrubbing produces bubbles; dragging the overhead shower down toward the character starts the water. Work across the marked areas rather than rubbing the same clean spot repeatedly.
The bedroom slows the pace. The wall candle switches the room into its dark sleeping state, and the tutorial rest used a five-minute countdown. Allow time for that step: closing the timer panel did not itself finish the sleep sequence in our test.
After the guided steps, the bottom icons let you move between activities. Shop panels sometimes appear over a room; use their red X to return to the pet.
Changing the pet’s appearance
The dressing screen lets you cycle through features such as color, headwear, ears and hair, then choose the displayed option. These changes can transform the pet well beyond the starting yellow Simon. Completing the tutorial’s Clukr look added a collection entry, and its reward could be claimed for 50 coins.
Check the collection and task panels when a reward becomes available. Completing an objective and collecting its coins are separate actions: the green Pick Up button needs a click.
Mini-games that fund the next meal
The mini-game menu offers several different activities. Three give a useful taste of the variety:
- Memory: turn over cards and remember matching characters. Clearing the four-card board opened a six-card board. Each matched pair awarded 2 coins during testing.
- Knife hit: click to throw knives at a rotating target. Hitting an existing knife ends the attempt, and Restart lets you try again.
- Choo-Choo Train: click to move your cart between the two sides of the winding rail while collecting coins. Surviving for 30 seconds completed a task worth another 20 coins when claimed.
A practical starting route is to finish the care tutorial, claim its available rewards, then use Memory’s small opening board to earn food money. Return to the kitchen, buy something and drag it to the pet to complete another feeding round.
For another game featuring the same yellow character, try Fun Clicker But Sprunki Simon.










